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    • Use with Keyboard, no mouse!
    • Realistic audio
    • Voice mixing with environment sounds
    • Sidetone and crypto tones (configurable in multiple ways)
    • Zero audio latency for comms among local tea members (e.g cockpit crew members)
    • Record and replay user’s voice comms both ‘in the clear’ and ‘as heard during training or gameplay’
    • Instructor priority audio
    • Instructor controls, including instructor-induced simulated)failures.
    • Uninterrupted gameplay while using the radio/intercom
    • Visual game play is not disturbed to access a separate radio/intercom GUI
    • No need to dedicate gameplay keyboard keys to radio/intercom controls
    • Real tactile Push To Talk control (no use with keyboard! no mouse!)