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- Use with Keyboard, no mouse!
- Realistic audio
- Voice mixing with environment sounds
- Sidetone and crypto tones (configurable in multiple ways)
- Zero audio latency for comms among local tea members (e.g cockpit crew members)
- Record and replay user’s voice comms both ‘in the clear’ and ‘as heard during training or gameplay’
- Instructor priority audio
- Instructor controls, including instructor-induced simulated)failures.
- Uninterrupted gameplay while using the radio/intercom
- Visual game play is not disturbed to access a separate radio/intercom GUI
- No need to dedicate gameplay keyboard keys to radio/intercom controls
- Real tactile Push To Talk control (no use with keyboard! no mouse!)